#1, by LebosteinWednesday, 04. February 2015, 21:42 10 years ago
I have some character animations (for example a greeting animation) for the left and the right direction. If the character looks to the right, the right animation should played, if the character looks to the left, the left version of that animation should played (the same principle like the walk or the stand animations). If I could find out, what the direction of my character is, I could use an If/Then construct to play the corresponding animation. Or is there a solution for such direction dependent character animations beside walk, talk and stand?
Thanks!