There's some options in the dialog system where you can assign a condition or value. it will only the dialog parts if you are on the correct level &/or condition/value is met. You can use the current dialog level & conditions/values to determine which dialog options should be shown/hidden.Great. Thanks. I'll diggin more into that then.
You can use p tags to control the amount of time text should be displayed.
Very strange. it shouldn't do that unless you use Lua script to adjust the scroll bounding edges to be in the center of the viewport.