Woah, lots of awesome ideas here

I saw articity draft before and it looks really cool (professional..), but I'm not sure if I really want to spent that much money for a planning tool as a hobbyist..
Quest and Twine look more like they are suited towards text adventures, maybe they could be used for P%C Adventures aswell, but I think I'm doing a mix between chat mapper for the dialogues (looks really cool!) and a classical game design document (Thanks for this link AFRLme, really helpfull).
I did my last project without real planning, just a few notes, so basically I was just "Winging it!" too, I think it quite worked BUT I could have saved a lot of time and work with a proper plan and for more complex games it is definetly important I think, and thats why I want to do this right on my next project
