I'm new to VS and I'm a little stuck on how to do this, I'm wanting an interface similar to Deponia, by interface i mean the cursor, left click interacts with an object, and that interaction changes based on the object (Talk to characters, pickup items, use in inventory) and right click always looks at the object.
Are there any tutorials that would take me through this?
Cheers
you only need one button in the main interface for you character ...
simply name it "left_click"
then on scene object set what command "left_click" does or what right clicking does etc.
for the cursors you can change them on cursor enter/leaves an object under:
select action part > misc > set cursor ...
-- * --
the interface you are referring to, is what I refer to as the broken sword interface as it's one of the first adventure games I played that used left/right click instead of selecting action from text list or from a ring interface as seen in the curse of monkey island.
safe
-- * quick note * --
in the second screenshot where I have wrote "important!" that you select "objects & characters", it is because seeing as we are using a single command button we have to allow it to work on both objects & characters unlike if we was using an older interface system where only certain commands can work on an object or a character.
speak to for example should only work on characters (well generally) & pick up should only work on objects etc ...
Thanks again, your a star
there's a couple of different interface types you can find in the templates section of the forum ...
there's the curse of monkey island ring interface I made & then there's the old select action via text included in Nigec's monkey island template as used in original monkey island 1+2 & simon the sorcerer etc ...