Deponia Style Interface

  • #1, by WannabeukFriday, 21. December 2012, 15:17 13 years ago
    Hello,

    I'm new to VS and I'm a little stuck on how to do this, I'm wanting an interface similar to Deponia, by interface i mean the cursor, left click interacts with an object, and that interaction changes based on the object (Talk to characters, pickup items, use in inventory) and right click always looks at the object.

    Are there any tutorials that would take me through this?

    Cheers

    Newbie

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  • #2, by afrlmeFriday, 21. December 2012, 15:23 13 years ago
    it's very simple really wink

    you only need one button in the main interface for you character ...

    simply name it "left_click"

    then on scene object set what command "left_click" does or what right clicking does etc.

    for the cursors you can change them on cursor enter/leaves an object under:

    select action part > misc > set cursor ...

    -- * --

    the interface you are referring to, is what I refer to as the broken sword interface as it's one of the first adventure games I played that used left/right click instead of selecting action from text list or from a ring interface as seen in the curse of monkey island.

    safe wink

    Imperator

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  • #3, by afrlmeFriday, 21. December 2012, 15:43 13 years ago
    here's some screenshots ... see attachments.

    -- * quick note * --

    in the second screenshot where I have wrote "important!" that you select "objects & characters", it is because seeing as we are using a single command button we have to allow it to work on both objects & characters unlike if we was using an older interface system where only certain commands can work on an object or a character.

    speak to for example should only work on characters (well generally) & pick up should only work on objects etc ...

    Imperator

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  • #4, by WannabeukFriday, 21. December 2012, 15:59 13 years ago
    Thank you very much, actually going through this has flipped that switch that allows me to understand how the interface stuff actually works grin

    Thanks again, your a star

    Newbie

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  • #5, by afrlmeFriday, 21. December 2012, 16:03 13 years ago
    no worries mate smile

    there's a couple of different interface types you can find in the templates section of the forum ...

    there's the curse of monkey island ring interface I made & then there's the old select action via text included in Nigec's monkey island template as used in original monkey island 1+2 & simon the sorcerer etc ...

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  • #6, by divas1980Friday, 06. June 2014, 19:08 12 years ago
    maybe it's a little old line post but it is interesting as a post. All easy , however, the only problem is that i have is when you take objects from inventory and i m the items positioned above the interactive zones? It happens to me that obviously change the icon when enter in interactive zone..

    Newbie

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  • #7, by afrlmeFriday, 06. June 2014, 20:43 12 years ago
    sorry I don't understand what you are saying... could you try to explain a little more clearly please?

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  • #8, by divas1980Saturday, 07. June 2014, 09:45 12 years ago
    yes sorry my english is very bad roll red

    I wanted to say that the problem is that when I pick up an object from the inventory and position above an interactive area of the scene, the icon changes, and then I lose the inventory item.

    Newbie

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  • #9, by afrlmeSaturday, 07. June 2014, 14:47 12 years ago
    because in mouse over on the scene object you have created a set command or set cursor action part, per chance?

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  • #10, by divas1980Saturday, 07. June 2014, 15:37 12 years ago
    ahh yes set command, now work! tk again smilegrin

    Newbie

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