I think the problem is, that the scrolling has no "wait" function.Good catch. I missed that as I wasn't paying attention to the action parts in the screenshot.So when the engine iterates through the actions it starts the scrolling action and immediately after that starts the show cursor action (or end cutscene) instead of waiting for the scrolling to end.So you could add the pause inside the same action at the beginning of the scene:begin of cutscenecenter scene on characterpause 10 secend of cutscene