Here's a tricky one to explain...
Im using a Monkey Island 3 style verb coin UI, with three simple buttons TALK, LOOK and ACTION.
I wanted to avoid having a USE and PICKUP button so have created a generic ACTION button.
Is there any way for me to customise the onscreen text for specific in game objects?
If I use my ACTION button on a door handle i'd like the onscreen text to say "open
If i use the same ACTION button on a coin i'd need it to say "pickup
or using the same ACTION button on a big red button it should say "press
big red button"
Is there a way to specifiy per open what its onscreen text will say for each of my interface actions?
Or can i do a replace hook in LUA?
Any help would be great!