Havent thought of that, cool idea.
So, I guess for the close up shots of the crafting table (or whatever) the "crafting character" would just be invisible?
I do plan on having the same items in both, as both "characters" (in VS) would represent the same player in game.
I was thinking of using a single click interface with one cursor button that (in command properties) is set to "items CANNOT be dragged with this command", then just duplicate this and set the other one to CAN, then just switch between them on entry and exit of the crafting scene.
But, I want items to be able to be used on scene objects, but not on themselves, and then the other way around in the crafting scene, so that wouldn't work.
I suppose I could just simply have combonation actions set within the items and have them only work when condition "onCraftingTable" or whatever is set to true. Then, I can just have the actions with items on the scene objects and other characters In Scene.
Then this would avoid having to use different characters for each scene.
Well then... I guess I just figured it out myself (literally as I was typing this

)
(And any feedback would be appreciated, of course)
Thank you all for your help!