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Controlling NPC dialog text

  • #1, by mikael32225 10 years ago Zitieren
    Is there a way to change where dialog is printed on the screen?

    I've found the Dialog Area, but it only seems to control where the player interacts with the dialog, not where the text is ultimately displayed when spoken. Is there something similar to the way Action Text can be conformed to a specified rectangle, but for spoken dialog?
  • #2, by sebastian 10 years ago Zitieren
    yes, have a look here:

    It needs a bit editing the values to display it where you want... 
  • #3, by mikael32225 10 years ago Zitieren
    Thanks! I've been apprehensive to dig into the Scripts section, but I just copied and pasted that section and it seems to work.