#1, by TymorTuesday, 20. September 2016, 12:04 8 years ago
I am working on an adventure game and currently I am trying to figure out a good way for the main protagonist to confront the main bad guy of the game. I do not want to have the confrontation confined to a single room or puzzle, rather I would like it to take place over a large area. I guess what I am going for is something similar to the ending of Lechucks Revenge, with Lechuck chasing Guybrush in the catacombs. Would something like that be possible to do with visionaire studios? If so, would it take a lot of scripting? Are there any tutorials detailing something similiar I can use? I consider myself pretty good at visionaire by now but to be honest I am at a loss about how to proceed...