Conditions changed during dialog don't seem to update in time for show dialog if condition = true

  • #1, by andiliddellTuesday, 02. September 2014, 00:42 6 years ago
    I've tested this a lot, and I'm pretty sure I'm not going mad. But havent noticed this bug before??

    In my dialog tree (below) I have 2 conditions driving a combined condition (rumonce AND rumtwice MAKE mentionedRumTwice = TRUE)

    On dialog 1.1.1 I use the: If this dialog part is selected Execute action and change rumOnce = TRUE.
    On dialog 1.2.1 I use the same thing to change rumTwice = TRUE.

    This should mean that the combined action mentionedRumTwice = TRUE as its set up to do that.

    When the user is sent back to the previous dialog level dialog 1.3 SHOULD now appear as I've used the Only show dialog part if condition mentionedRumTwice = TRUE.

    Unfortunately it NEVER appears, and there's no way to check the current value of a condition with the console at runtime

    I'm pretty sure something is broken here, Can anyone shed any light on this, or am I misunderstanding the execution order of these actions?


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  • #2, by andiliddellTuesday, 02. September 2014, 00:46 6 years ago
    I've just tested with the combined condition OR as well, and that doesn't work either?

    And I've also tested it with single variables.. I cannot get the:
    ONLY SHOW DIALOG PART IF CONDITON section working if its a condtion set during the dialog.

    If its a condition set outside of the dialog it works fine?

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  • #3, by AlexTuesday, 02. September 2014, 16:58 6 years ago
    Currently you can't have an "Execute action" and a "Call action" for a dialog part at the same time. This is a known limitation.

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  • #4, by AlexWednesday, 03. September 2014, 14:14 6 years ago
    I've changed it for the upcoming version so you can have both actions at the same time.

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  • #5, by andiliddellFriday, 19. September 2014, 00:49 6 years ago
    Excellent, thanks Alex, any news on a release date for this next update please? Im doing final tweaks to my game but am awaiting a few bug fixes first.

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  • #6, by AlexFriday, 19. September 2014, 01:09 6 years ago
    Release is planned for end of month

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  • #7, by BigStansFriday, 19. September 2014, 01:10 6 years ago
    This month smile

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