Character Speed doesn't change

  • #1, by brut69Friday, 05. December 2014, 04:03 6 years ago
    Hi,
    It seems when I change the character speed on my character (for example when I double click) the character doesn't move any faster. I added a few things on the same action script to see if it works , and it does work , but the speed remains the same. I noticed that :
    If I use my 1st character , he walks faster , but if I change the "Current Character" to another , then even if the action is set to increase the speed of Current , it doesnt.
    Is this a bug ? or do I need to do something else besides changing the speed for the character to walk faster?

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  • #2, by afrlmeFriday, 05. December 2014, 12:43 6 years ago
    A'llo, I'm not really sure on what character speed action part does in relation to the new walk system. I know that inside of the character animation preview window that you can reset/calculate the movement between frames based on the current character speed by pressing the big red X button while the footstep icon is enabled.

    Personally I would recommend creating 2 walk animations per direction inside of the same outfit, one with default speed & one with a faster speed & then control which should be displayed by updating the characters animation index or alternatively create a new outfit containing the faster walk animation & toggle between the outfits as needed.

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  • #3, by brut69Friday, 05. December 2014, 13:00 6 years ago
    That will/could work , but why do it that way when there is a ...."bugged" way already? I mean ... it works on the first character but why doesn't it work when I change the main character? Since I am using "Current" and not changing the speed specifically on a character then it shouldn't matter.

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  • #4, by afrlmeFriday, 05. December 2014, 14:06 6 years ago
    I have no clue. As you say, it could be a bug. & I guess the method would depend on what type of walk cycle you are using.

    If you were using the default slide walk cycle then I guess changing the walk speed would be ok but if you were using the update position on new frame to create a more realistic ground to contact walk cycle then I would recommend creating the faster walk cycle using one of the methods I mentioned above.

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  • #5, by AlexFriday, 05. December 2014, 18:11 6 years ago
    it has to do with the walk speed/animation which was improved with version 4. Now each frame of the walk animation has a value to indicate how far the character moves when this frame is shown. The character speed (int the outfit) is just a default value for this frame movement. If you never created the walk animation movement (e.g. by clicking the tool 'set character movement for walk animation') then the change character speed action part will still work. Otherwise the action part has no effect because there are already movement values stored for each animation frame.

    Since it is recommended to have individual walking speeds for each animation frame (for more realistic animations) the change character speed action part does not really fit into this system anymore. I think I could make a fix for the action part by updating all frame movements to the same value and overwriting existing walk animation values.

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  • #6, by afrlmeFriday, 05. December 2014, 20:54 6 years ago
    My suggestion would be to only have the walk speed affect slide animations. Also in regards to the walk system I would like the option to offset on both X & Y please for non-slide walk animations for precision reasons to correctly align each frame.

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  • #7, by brut69Saturday, 06. December 2014, 03:46 6 years ago
    Em... Can you explain what is the "Sliding Walk Animation"? AFRLMme , Is it the animation from left to right?
    Alex , I have never created a the walk animation movemnt by clicking on Tool-Set Character Movement but when I click on I it I see the "steps" that he is supposed to be doing. If I delete that will it work?



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  • #8, by afrlmeSaturday, 06. December 2014, 05:28 6 years ago
    sliding walk animation is what the character always did before vs 4.0 - sliding because the character seemed to moonwalk most of the time across the scenes! razz

    You can toggle slide on/off via the outfit properties tab for the selected outfit. If slide walk cycle is disabled then character position will be updated on each frame, which is good for more realistic ground to contact walk cycle but requires more work as you have to offset each frame manually to try & make sure they line up correctly.

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  • #9, by AlexMonday, 08. December 2014, 19:21 6 years ago

    Alex , I have never created a the walk animation movemnt by clicking on Tool-Set Character Movement but when I click on I it I see the "steps" that he is supposed to be doing. If I delete that will it work?


    You can only delete it directly in the ved file (text editor) which I wouldn't recommend to do because it's easy to mess up the file. I've fixed the 'change character speed' action part for the next release. It will now work even if a character movement is defined for the animation. So better wait for the next version.

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  • #10, by brut69Tuesday, 09. December 2014, 05:24 6 years ago
    Nice thanks!
    What is fixed/included in the newer version and when can we expect it?

    &

    Since please do not forget to fix the animation speed bug where in Version 3 when you changed the fps of an animation it would had an instant effect but now on V4 I need to click elsewhere so I can see how it will be applied.

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