This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for freefunction changeName(txt)
local obj = game.CurrentObject.Name.TextLanguages
-- + --
for i = 1, #obj do
obj[i].text = txt
end
-- + --
game.CurrentObject.Name.TextLanguages = obj
endlocal t = {
English = "original name",
German = "ursprüngliche name"
}
changeName( t[ game.StandardLanguage:getName() ] )local t = {
English = "alternative name",
German = "alternativer name"
}
changeName( t[ game.StandardLanguage:getName() ] )