Would it be possible to set some action to take place after a failed execution? By failed execution i mean when you try to use an inv item with a scene object with no results.
What i want to achieve is the following: when a character is holding an inv item i have set a condition 'holding item' to be true and when he drops it this condition goes back to false (this assists me in some gameplay features). However i cannot set this to go back to false when there is a failed execution (VS simply unsets the item and that's it) so i am looking for a way to change the condition after the failed execution takes place.
Any feedback is welcome!