#1, by JoelMonday, 14. April 2014, 18:23 7 years ago
Hi there!
I'm really a big fan of the indie adventure "Cat Lady". It has a kind of platform interface, where you move with the keyboard from one side to the other instead with the mouse. It also has a lot of nice effects like motion blur, cameras shaking etc.
You can get the picture in this playthrough by CinnamonToastKen:
The game was made using AGS. My question is, with the new additions to Version 4, is something like this also possible with Visionaire? Has anyone tested the Realtime 3D Character Integration? I'd be interested how it works.
#2, by afrlmeMonday, 14. April 2014, 20:08 7 years ago
I believe David is looking into the possibility of keyboard/joypad support - it's also something I would like to see get added. & I believe he's also looking into allowing us to control the available (single) camera on the x,y,z which would allow you to add some dynamic movement to your scenes similar to what Daedalic have done with Whispered World 2 in Unity. I think zoom in/out of the scene would also be viable. I'm not sure about motion blur - I think that would be done with some kind of shader/filter no?
#4, by afrlmeMonday, 14. April 2014, 21:09 7 years ago
No problem
You can technically control the character via the keyboard & a little bit of Lua script, but there's currently no simple way of going about it.
About all you can manage so far is scrolling scene up/down & make it shake with the earthquake feature but it lacks precise control. It would be nice if we could control the force & speed for both x & y.
I don't really know too much about AGS, to specify on how they achieved what they did.
#5, by JoelTuesday, 15. April 2014, 12:57 7 years ago
You can technically control the character via the keyboard & a little bit of Lua script, but there's currently no simple way of going about it.
Sounds interesting. If its all i would have to do in LUA i guess its not that big of a deal. But how about Hotspots? When you look at the Video, whenever the character gets close to a point of interaction, a Button pops up letting the player know, that he can do something at this point. Same with controlling the inventory etc.
#6, by afrlmeTuesday, 15. April 2014, 13:47 7 years ago
you could use the action area system found under the way system for each scene to determine what happens when a character enters/leaves a certain area.