Can "Always allow to skip active text" be toggled in-game?

  • #1, by dos4gwSunday, 24. April 2016, 00:22 4 years ago
    Is there a lua script that could possibly do this? I thought 'hide cursor' prevented clicking through dialog, but apparently not. So unless this is an option, this would mean going through all of my game and moving all dialog out of cutscenes.

    Help. roll

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  • #2, by afrlmeSunday, 24. April 2016, 01:14 4 years ago
    Yes it can be scripted via Lua script.
    game.AlwaysAllowSkipText = false
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    You should be able to disable the option in the game tab though as it only affects whether text can be skipped when it is wrapped in cut-scene / hide cursor events. I didn't want to allow left click skipping at all in the game I'm working on so I disabled always allow skip option & I have been wrapping all texts in cut-scene actions so that they can only be skipped via the ESC key. Less likely that the player will unintentionally skip texts & miss anything that way.

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  • #3, by dos4gwSunday, 24. April 2016, 01:17 4 years ago
    Amazing! Thank you.

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  • #4, by afrlmeSunday, 24. April 2016, 01:18 4 years ago
    I edited my reply & no problem. wink

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