Bug in new Android build?

  • #1, by elwanSaturday, 04. April 2020, 11:51 4 years ago
    Today, when I created my game for Android, an Android update was launched.
    Since then, the resulting .apk file behaves differently (with the same game) .
    The text displayed on one of my interfaces (with the display text command) is not correctly positioned. It does not take into account the x and y values ??defined in the Position box

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  • #2, by SimonSSunday, 05. April 2020, 09:01 4 years ago
    The position of object text for interfaces is now relative. The editor always loads the newest files.

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  • #3, by elwanSunday, 05. April 2020, 11:48 4 years ago
    Thank you for your information, but I'm still confused :
    When I run my game  from VS (version 5.0.9 single user) everything is OK
    When I build for Windonws and run the .exe file, the text is at correct position.
    When I build for Android and install the .apk file, the text is out of position.

    When I was doing all that few days ago (20/03/2020) I was getting the same result all the time.

    When you say "object text for interfaces is now relative" is it relative with respect to the area for action text and starting from VS version 5.1.0 only?

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  • #4, by SimonSSunday, 05. April 2020, 11:50 4 years ago
    "The editor always loads the newest files." except for windows export if you're on windows and mac export if you're on mac. It's relative to the interface offset.

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  • #5, by elwanSunday, 05. April 2020, 15:57 4 years ago
    Thank you again for your useful informations.
    I change the size of my interface to make it the same size as my scenes and everything looks OK now...




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