Broken Display Text Pause Tags (Android)

  • #1, by darren-beckettMonday, 13. July 2015, 11:19 5 years ago
    Hi,
    I've been testing my Game on a few Android devices and have found that the Pause tags <p1> <p2> do not work correctly on all occasions.
    The display text disappears instantly, no matter which pause time (Seconds) is specified.

    Broken on these devices:
    HTC Desire 620
    Samsung Galaxy Tab 4

    Works fine on:
    HTC One

    Dropping the pause tags completely, results in automatic time to be used. But i find this not to be ideal.

    Is there a way to increase the automatic timing value? Or to specify a minimum time text should appear?

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  • #2, by sebastianMonday, 13. July 2015, 16:26 5 years ago
    could you try and test with milliseconds instead?

    When it comes to the pause function or in-text-pause-tags it seems to act a bit different depending in the system it runs on...
    Maybe a developer can say more about the internal handling of the pause...

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  • #3, by afrlmeMonday, 13. July 2015, 16:29 5 years ago

    Imperator

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  • #4, by darren-beckettTuesday, 14. July 2015, 10:05 5 years ago
    I've tested using <p2000ms> and it also does not work.

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  • #5, by afrlmeTuesday, 14. July 2015, 14:39 5 years ago
    Probably an android issue with the player in general then. Mac, Linux, Android & iOS platform support are all recent additions to the Visionaire Studio engine & thus still probably need more tweaking here & there to get them 100% working.

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