Hello there,
long time since i started a topic.
Currently i need to use some pauses/delays in some of my lua functions. Sadly there is no optimal solution as far as i searched for it on google.
Right now i need to set specific values and change them after a specific time (milliseconds).
These instructions are inside a normal lua table.
But im not quite sure how i can use that inside e.g. a for-loop. Because this function doesnt really pause, it starts another function after a given time.
Intended behaviour by me would be this (pseudo code):
for each entry in table do
set value a = table[i].a, b = table[i].b , c = table[i].c
wait for table[i].pause milliseconds
end
I hope someone can help me out here and give some hints (or give a solution right away) for using this setDelay correctly.
Thanks in advance
Sebastian