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Best way to stop a character from being able to move (tied to a chair)

  • #10, by andiliddell Sunday, 09. February 2014, 12:52 12 years ago Quote
    Excellent thanks so much for the help.

    Yep I've got the text nicely centred now, and feel in control of all my dialogue now.

    Typically, now I've cleared this hurdle I've been able to continue development for a few hours and I've come across another gap in my knowledge.

    Ill start a new thread for it as its unrelated. (custom command property names for certain objects)

    Thanks for the help with this one smile

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  • #11, by afrlme Sunday, 09. February 2014, 12:55 12 years ago Quote
    no problem smile

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  • #12, by Novel Monday, 10. February 2014, 09:29 12 years ago Quote
    Why not using a pseudo character without picture who gets all the inventory? Just make sure all actions are executed immediately. No need to turn your person into an object. And when a dialogue starts, just switch to the main character, and afterwards back.

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  • #13, by afrlme Monday, 10. February 2014, 13:51 12 years ago Quote
    Why not using a pseudo character without picture who gets all the inventory? Just make sure all actions are executed immediately. No need to turn your person into an object. And when a dialogue starts, just switch to the main character, and afterwards back.


    clever git! razz sometimes the simplest/obvious solutions go right over my head wink

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  • #14, by Scubidubi Tuesday, 18. March 2014, 15:04 12 years ago Quote
    I would set up a character outfit with a movement speed of 0.

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