My folder structure is as follows...
root
data
characters
interfaces
... etc
sounds
bgm
sfx
speech
scene_name
en
i_item_w_object|item|character
u_object
x_object
de
general
i = use item on object or character
u = use or interact with object or character
x = examine object or character
dialog stuff is a bit more complicated to name. I think some kind of ID would be a good idea. Maybe something like 0101a - dialog number, level number, option a. I've not decided on how to name them yet as I don't really use dialogs much.