But at which point, or where, or how, would I be able to insert the mouse action that triggers all this from all positions of the scene; I mean, I figured out how to do swaps between objects/animations to transition into the playable characther, but my problem is how I trigger it. What I mean is:
Characther is lying on bed -> mouse appears -> player clicks random position on scene (an object, floor, wall, everything) -> the animation of the charachter getting up from bed is played as a cutscene -> playable characther outfit appears -> mouse appears and gameplay starts.
I tried to approach it by making an invisible object which borders include everything on the scene. But this seemed hard as I had to place the alignment of the characther to the object and even on immediate execution it seemed like the hidden characther was searching for that invisible object that would trigger the animation of the characther getting up from bed. I guess I have a hard time explaining this but perhaps I made it a bit more clearer?