Automatically play of a script when a condition was set to true?

  • #1, by marvelSaturday, 06. April 2013, 18:05 12 years ago
    Would it be possible to automatically play a script when a condition was set to true?

    In my case i have different values for the underground - like "wood", "gras", "stone" and so on. When i set the condition of wood to "true" automatically all other values should be set to "false".

    How could this be done?

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  • #2, by afrlmeSaturday, 06. April 2013, 18:11 12 years ago
    for me I would have a "call by other action" with all of the values set as false ... then after calling this add a very short "pause" for 10ms or something quick & then change value/condition to new one.

    Ideally, if you are only needing one value at a time, then I would recommend using a single value & changing the integer value to determine what should happen.

    Imperator

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  • #3, by marvelSaturday, 06. April 2013, 18:25 12 years ago
    This is what i do right now. But its not the best solution because i could misinterpret the value wink The name of the condition would be much clearer

    Key Killer

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  • #4, by afrlmeSaturday, 06. April 2013, 18:30 12 years ago
    You can use LUA to set & retrieve string values ...
    In essence you could use a single value & set the string value for it with LUA & then with LUA retrieve the value in a function to determine which floor type you are currently standing on ...

    of which you could have it perform the required actions with LUA or execute a "called by other action" action part.

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