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Anyone interested to figure out a way to implement interactive music in Visionaire? (iMUSE-like system)

  • #1, by bertrand-guegan 4 years ago Zitieren
    Hi everyone ! 

    I made a post a few months ago about FMOD integration in Visionaire. 

    I did a lot of research on iMuse, retro and interactive music these last months. I got eventually to decypher what exactly was going with Monkey Island2's music, especially in the famous Woodtick part. 

    I composed a bunch of original assets, that works really well in FMOD, the same way as in MI2. 

    I tried to figure out a way to implement those assets and make them work into Visionaire, using the native audio system, but without great success. I got some results but those are far from perfect, and transitions are not as smooth than what I can get using FMOD. I didn't even tried ingame. 

    I'm a newbie in code so it tends to slow me down (try to learn though but it takes time smile)

    If you're interested in such a project, I can give those assets for free to anyone interested to try and experiment, and make this system works in Visionaire and share results with the community.

  • #2, by afrlme 4 years ago Zitieren
    It should technically be possible to create an iMuse system with the built in sound engine. It has sync containers & various other types of containers you can create. You don't even have to use the sync containers as you could just bang all of the music tracks in a single mix/switch container & control which one should be heard by linking values to the switch container or by automating the volume of each track. Plenty of different ways to go about it - zero scripting required.
  • #3, by bertrand-guegan 4 years ago Zitieren
    Thanks for your reply ! In theory I agree that it should work, but I always ended up with crashes at some point, during transitions as I recall. I'm not 100% sure but it may be the same problem that other users encountered (posts from Nikolaj de Haan) and it seems from a very recent post that an update will come very soon. I'll try again asap. 
  • #4, by Lebostein 4 years ago Zitieren
    I asked the same thing years ago. But you have to figure out how the sound system of Visionaire works. There is no documentation, tutorial or example about it.
  • #5, by afrlme 4 years ago Zitieren
    There is documentation for it. Simon wrote some for it ages ago. It's not super in-depth, but it explains what each mix container type is for, etc.

  • #6, by bertrand-guegan 4 years ago Zitieren
    Awesome ! Did you get interesting results ? 

    There isn't so much in-depth documentation indeed. I started with Simon's document but there is also a very helpful guide made by Dionous Games https://www.dionous.com/visionaire-guide/#audio-system

    I experimented with the audio system a few months ago and I was able to put everything on a sync container, add transitions, loops and markers. Unfortunately the software crashes everytimes at some point. It often happens after 2 transitions has occurred, going back to the first container (main loop)