Anyone interested to figure out a way to implement interactive music in Visionaire? (iMUSE-like system)

  • #1, by bertrand-gueganSunday, 05. September, 17:05 2 weeks ago
    Hi everyone ! 

    I made a post a few months ago about FMOD integration in Visionaire. 

    I did a lot of research on iMuse, retro and interactive music these last months. I got eventually to decypher what exactly was going with Monkey Island2's music, especially in the famous Woodtick part. 

    I composed a bunch of original assets, that works really well in FMOD, the same way as in MI2. 

    I tried to figure out a way to implement those assets and make them work into Visionaire, using the native audio system, but without great success. I got some results but those are far from perfect, and transitions are not as smooth than what I can get using FMOD. I didn't even tried ingame. 

    I'm a newbie in code so it tends to slow me down (try to learn though but it takes time smile)

    If you're interested in such a project, I can give those assets for free to anyone interested to try and experiment, and make this system works in Visionaire and share results with the community.

    Newbie

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  • #2, by afrlmeMonday, 06. September, 12:34 2 weeks ago
    It should technically be possible to create an iMuse system with the built in sound engine. It has sync containers & various other types of containers you can create. You don't even have to use the sync containers as you could just bang all of the music tracks in a single mix/switch container & control which one should be heard by linking values to the switch container or by automating the volume of each track. Plenty of different ways to go about it - zero scripting required.

    Imperator

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  • #3, by bertrand-gueganMonday, 06. September, 19:28 2 weeks ago
    Thanks for your reply ! In theory I agree that it should work, but I always ended up with crashes at some point, during transitions as I recall. I'm not 100% sure but it may be the same problem that other users encountered (posts from Nikolaj de Haan) and it seems from a very recent post that an update will come very soon. I'll try again asap. 

    Newbie

    6 Posts

  • #4, by LebosteinTuesday, 07. September, 17:02 2 weeks ago
    I asked the same thing years ago. But you have to figure out how the sound system of Visionaire works. There is no documentation, tutorial or example about it.

    Key Killer

    620 Posts

  • #5, by afrlmeWednesday, 08. September, 00:04 2 weeks ago
    There is documentation for it. Simon wrote some for it ages ago. It's not super in-depth, but it explains what each mix container type is for, etc.

    Imperator

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  • #6, by bertrand-gueganWednesday, 08. September, 13:18 2 weeks ago
    Awesome ! Did you get interesting results ? 

    There isn't so much in-depth documentation indeed. I started with Simon's document but there is also a very helpful guide made by Dionous Games https://www.dionous.com/visionaire-guide/#audio-system

    I experimented with the audio system a few months ago and I was able to put everything on a sync container, add transitions, loops and markers. Unfortunately the software crashes everytimes at some point. It often happens after 2 transitions has occurred, going back to the first container (main loop) 

    Newbie

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