I'm currently animating away on my first little Visionaire Game and have a few hypothetical questions when it comes to Characters interacting with each other.
I.e.: I have a character walking over to the player (with the normal walkcycle and Send to Action) and then punch the player character in the face. Now, would you do the Punching animation in a separate PNG sequence with both characters in them or try to split it up and kind of time the reaction of the Player to the Punch of the Attacker? Same applies to stuff like death animations that don't occur in the same place but can happen anywhere. The trouble i see is, how do i make sure that the switch from the standard Idle/Walking animation to the one where both are on the same frame is not visible? I mean if i could try kind of figuring out the location of where the character will appear when the seperate one gets hidden but thats really kind of difficult since i can't really preview animation on a scene itself it seems...
The other thing i want to do is this: i got a warden come into a jail cell. My character is tied up to a pole. The warden stands close to the Player with his back turned to him. With a click on the Warden, the player snatches away his key with his foot. Now, i can animate this in my Sprite Editor on the Scene itself but yeah.. Just maybe you can help me out with some general concepts
Hope this all makes sense and thank you!