#2, by elecFriday, 24. March 2017, 18:05 8 years ago
I would do it this way:
Make the Useable item (the barrel) an object with an image, then make a condition out of it
So if you use it, the condition changes and the object will not be shown anymore, but at the same time your animations starts, so it looks like they would still be there.
When the animation is done, another object (tackled barrels for example) with another condition (when tackled) will show up, since the condition will be set right after the animation ends..sorry my english today isnt pretty good, i hope you understood what i meant