#2, by afrlmeSunday, 30. March 2014, 21:12 11 years ago
the better approach to an autosave system is to have it save in an at begin of scene action & at end of scene action (for each playable scene), this way it will automatically save every time a playable scene is opened or just before changing to a menu scene.
much neater than having it on a timer... plus you can always trigger autosave after certain events have been performed in the scene, inventory or wherever.
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by dialog I assume you mean displayed text in general? you could use the registerhookfunction or the textstarted/textstopped event handlers to change condition when displayed text is shown & finished - actually in the same fashion as the music/voice adjustment script.