Advanced walking cycles

  • #1, by kapa-raaveFriday, 22. November, 15:39 3 weeks ago
    Hi guys!
    Thanks in advance for your great support in this forum. I found it already very helpful.
    Though I can't find information about more advanced character animation.

    Does anyone know if its possible to add start and end to walking loops in any way? I have completed full animation cycles for my character with starts and ends for all the steps necessary and I want to implement them.

    Walking start with the start animation, then continue over walking loop and finially ending with the end animation, where the right foot is brought to complete standing position.

    Just want to creat near perfect walking in Visionaire Studio. Is it possible?

    Thank you!

    Newbie

    7 Posts


  • #2, by afrlmeFriday, 22. November, 17:34 3 weeks ago
    Begin walk animation is quite simple. Just make sure you start with the correct animation frame. You could also include an initial animation inside of your walk if you wanted & then use Lua script & a condition to force which frames to play/loop.

    End walk animation is more complicated. I spent ages trying to get a nice smooth end walk animation to work, but it never looked very good - especially if you want to base it on whichever animation frame was last displayed in the actual walk cycle. I guess it would be simpler if your character always starts off with the same foot & ends on the same foot, but I tried to make it more dynamic so that it took into account which foot was currently on the ground when the animation ends.

    Imperator

    6633 Posts

  • #3, by kapa-raaveFriday, 22. November, 17:54 3 weeks ago
    Begin walk animation is quite simple. Just make sure you start with the correct animation frame. You could also include an initial animation inside of your walk if you wanted & then use Lua script & a condition to force which frames to play/loop.

    End walk animation is more complicated. I spent ages trying to get a nice smooth end walk animation to work, but it never looked very good - especially if you want to base it on whichever animation frame was last displayed in the actual walk cycle. I guess it would be simpler if your character always starts off with the same foot & ends on the same foot, but I tried to make it more dynamic so that it took into account which foot was currently on the ground when the animation ends.
    Yeap, thats exactly what I want to achive as well. I have 2-step and 3-step cycles and then ends to whichever step is played to complete the cycle. 1-step is just a start and end combined.
    I guess I have to go with Lua Script. I hoped I could solve it within the Studio with conditions or values, but I can't make it work under character walking section. Probably its not designed for that?

    I guess I have to learn Lua then...

    Thanks though!!!

    Newbie

    7 Posts

Write post