Hi!
I'm working on a project with lots of dialogs (who's not in an adventure game?
). The dialog area is fine, but I'd like to do something without scrolling system and with a dialog area having the right size considering the number of dialog options (I want to avoid big void space when I only have two dialog options).
That's what they are doing on deponia, but I wonder how they did that. Is it possible to change the dialog area image dynamically using a script, depending of the number of options? Or should I have no background for the dialog area and execute actions during dialogs to show the right image from a set of all the possible sizes for the area ?
What would be the cleanest and simplest solution ? Any idea ?
Do not hesitate to ask more informations if I'm not clear with what I'd like. My english isn't perfect
Thanks