The title says it all:
I'm triggering a Scene Change via an action. As soon as the screen fades out, I call a cutscene movie file.
(The idea is that I wish to see the fadout effect, then the movie clip, then fade in back into the new scene.)
But Apparently the new scene first renders (displaying on the monitor for a few milliseconds) and then gives control back to the action to execute the next block (play video).
For now I tried setting the Scene Brightness into 0% before the Change, and reiinstating it back to 100% after the movie has played and it works. It works because the screen was already black after the fade out completed.
But I wonder if there is some other more proper way of doing it: Some way of loading a scene, but not rendering it perhaps? Or maybe creating a completely black scene with no character/objects as a canvas for the video?
Thanks,
Fotis