Hi Guys!
Well, things are progressing with my little project, i'm learning more by the minute, which is really great. Visionaire is awesome, i was able to "program" the whole very first section of my game without ever looking at Tutorials and just playing around with the Actions. Granted, i'm kind of used to visual scripting, since i worked in Construct 2 a lot before but still, thanks to the hard work of all the Developers, i know you guys are basically doing this more or less in your spare time and it's really appreciated!
Let's not get sentimental though
![grin grin](https://images.siteface.net/_js/BBCEditor/icons/smiley-grin.png)
The reason i'm opening up another stupid Thread is because i'm not quite sure about how i should make my Inventory/Dialogue Box idea. The Interface section is still the most complicated thing for me so i hope some of you can nudge me in the right Direction.
What i want to do basically is this:
I got an Inventory which is always visible in the Bottom of the Screen. Now, i also have a Character Portrait there, which i want to animate when the main character is talking but also throw a few Random Animations in there and some Reaction Shots when there's something going on (i.e. a scared expression when something eerie happens etc.)
On the Right side, i want to show the Portraits of the NPC's, which will only appear, when they talk and are not constantly visible. So basically it's a multi-purpose Hotbar.
For better Understanding i produced this lovely Mockup which will hopefully explain what i mean a little bit better
![smile smile](https://images.siteface.net/_js/BBCEditor/icons/smiley-smile.png)
Thanks for your help, appreciate it!