#1, by RadicaaTuesday, 10. February 2015, 22:52 10 years ago
So when making my game I've pretty much been changing the waysystem to a pixel precise wayborder everytime I've needed to restrict the player's movement in a scene. For example, I have this scene where the player is unable to move and needs to use an item from the inventory, so I just changed the wayborders to so small that moving the character should be impossible. I still got this nagging feeling that this might bug horribly at some point if the player clicks around like crazy, or something like that. Is there a more simple and elegant solution to do this?