Hi ramunegaming, welcome to the Forum =)
yes this should be possible roughly it should work like a verbcoin which you may need to adapt to suit your needs. There are some tutorials out there, but more to it later.
the game uses the standard resolution you set in the game settings. Scenes which have a bigger background will scroll. So you can create a big area where the current viewport is a small part of it. But beware that too big backgrounds may need some time to load.
Also you can edit the scale of the characters in the waspoints.
Regarding your sometimes not working actions you may need to give more details on how you built your interface ans scene. Maybe the destination point is not reachable for the character or something else.
Fonts: you can either use ttf fonts or bitmap fonts. Its also best here that i refer to a turorial because especially bitmap fonts are sometimes hard to explain.
Here you can find tutotial videos:
there are some good english tutorials by Redspark, also regaring fonts and verb coin menus.
Hope that helps for now.
kind regards
Sebastian
Ok so here's where I am with the cursor interface. I tried watching the tutorial on the verb coin but it was kind of hard to follow for what I am trying to achieve because the guy keeps mentioning all sorts of stuff that I don't need and or understand and it's just confusing me tbh.
Here's what I am looking for: When I right click, the cursor icon will change to say an eye for a look command, hand for action, feet for movement etc. Then depending on which icon is chosen then I can perform the action required. For Example, I'm going to build a scene where there is a sign that I want to be able to 'look at' with an eye cursor and a plant that I can 'look at' with the eye cursor but also 'pick up' if I select the hand cursor.
I presume for the different cursor icons I need to set it up under the 'cursor' tab just like I did with my standard active/inactive cursor. Then via the interface tab for 'Look' add an action command to display the cursor type?
I have in my inferences tab: Action Cursor. Then for buttons under Action Cursor, I have: Walk, Action, Look and Talk. I presume the next step is to add working actions for each button but I'm not sure which actions I am meant to use.
As for the font I've tried to follow a tutorial I found on youtube, I kind of get the idea but when I tried to recreate it with this font:
https://fontstruct.com/fontstructions/show/359990/sierra_sci... I just couldn't get the text positioning correct. If someone could align it for me then I can learn where I went wrong from the example?