3D scene objects

  • #1, by NigecWednesday, 12. July 2017, 13:41 7 years ago
    In V5 there is a 3D object field in scenes.. does this actually work?
    I tested my object as a character and it does work, well in the preview the texture is screwed up but "in Game" its correct
    but as an object nothing shows

    With it working as a character I don't want to mess about for hours exporting objects from other modelers to see if its that

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  • #2, by SimonSWednesday, 12. July 2017, 14:06 7 years ago
    Only Spine is currently working there.

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  • #3, by sebastianWednesday, 12. July 2017, 14:12 7 years ago
    sollte im Editor ggf. umbenannt werden, solange nur spine Dateien dort möglich sind... Verwirrt nur sonst den Nutzer. 

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  • #4, by NigecWednesday, 12. July 2017, 14:25 7 years ago
    oh... ok,  I'm not going to fork out more money for software when I have sh*t loads of software that does 3D bones animation anyway
    I just wanted to add a few 3D static objects that can be interacted with, I could use character but I have to create a selectable area and its hard work placing them

    I agree Sebastian.. if I hadn't of tried it as a character first I could of been messing about for hours trying to figure out why nothing was showing

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  • #5, by afrlmeWednesday, 12. July 2017, 16:28 7 years ago
    oh... ok,  I'm not going to fork out more money for software when I have sh*t loads of software that does 3D bones animation anyway
    I just wanted to add a few 3D static objects that can be interacted with, I could use character but I have to create a selectable area and its hard work placing them

    I agree Sebastian.. if I hadn't of tried it as a character first I could of been messing about for hours trying to figure out why nothing was showing
    @ Nige: you could try DragonBones. It's free & you can supposedly export Spine models from it.

    http://dragonbones.com

    Quick note: Spine, DragonBones, Spriter, etc are sprite part animation applications & have nothing to do with 3D. They are for 2D animation, but do allow you to create joints/bones to chain together multiple image layers.

    P.S: another member on here explained in a thread the other month how to export Spine format from DragonBones, if I remember correctly. Then again, not really sure if it will be all that much use to you as I'm guessing you was wanting something you could rotate/manipulate & use for generating projected shadows?

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  • #6, by NigecThursday, 13. July 2017, 10:46 7 years ago
    yeh basically I wanted to do a hidden object scene, 3D with shadows would be an advantage
    I see no reference to import 3D objects into DragonBones

    Its not that important .. it just looked a posible cool feature, I really don't think I want to learn more software

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  • #7, by afrlmeThursday, 13. July 2017, 12:47 7 years ago
    yeh basically I wanted to do a hidden object scene, 3D with shadows would be an advantage
    I see no reference to import 3D objects into DragonBones

    Its not that important .. it just looked a posible cool feature, I really don't think I want to learn more software
    DragonBones is a 2D sprite part animation tool mate. Think sprite sheets that animators used to use years ago.
    http://3.bp.blogspot.com/-q0CJBWRLWUs/T_z2_c7TunI/AAAAAAAABPk/rS7fmE1P-B4/s1600/megaman7.png
    But sprite part is a bit different as they use static image of characters facing different directions that have been split into layers based on each of the characters body parts; arm, forearm, hands, fingers, eyes, head, torso, leg, etc, so that they can be added to various joints/bones & manipulated like you would rig up a character in a 3D application with bones.
    http://4.bp.blogspot.com/-yjvEl6TD16E/UYy8CtYTW8I/AAAAAAAAAME/KqGwlx8YtMg/s1600/Spine-and-Starling-06.PNG
    https://s-media-cache-ak0.pinimg.com/originals/85/82/89/85828967d01dca5393a10a019a1a698a.jpg

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  • #8, by NigecThursday, 13. July 2017, 17:49 7 years ago
    yeah I know how it works wink, looks really cool but I don't think I'll be doing 2D animation anytime soon
    I'm clutching straws and lack motivation so "easy" is the order of the day lol and after a scary long time playing with computers learning more sh*t isn't my idea of fun.. I'd rather learn a bit of lua in context


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  • #9, by afrlmeThursday, 13. July 2017, 18:45 7 years ago
    haha. That's my same thoughts in regards to learning any of the C languages. I'm not getting any younger & those languages take a while to learn & probably require a decent memory, which is something I'm lacking in. Now what was I just saying...

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