#10, by MachtnixFriday, 19. February 2016, 21:31 10 years ago
I looked at the 3D-model-wiki and I thought: that's too complicated :-) Three or five tools to convert from one format to another... If I use Cinema, I will use it for animation too, why should I use Blender...?
The only advantage might be: I get a 3D-model to walk with, maybe smoother, but such a prize I have to pay for... No real shadows (because there are no 3D-objects, only the character), no keyframe or point animations (which are my favourite tools to animate mimics), no subsurface scattering, no hair, no dispacement (without them I need some other way to make reliefs, does normals work?), no bone rigging, no hypernurbs.
I think: it's a dead end to me.
I think, it's easier to change the whole scene for different lights, effects and use pre-rendered frames from the favourite 3D-program... sorry.
Machtnix