Visionaire in a web browser?

  • #10, by NigecMonday, 17. January 2011, 22:37 15 years ago
    PSP is probably the easiest to make a game for, you do need Flash but early versions by Macromedia will do, Flash 8 or 2004, most PSP's have a web browser built in, I have a load of FLA's for creating inventory etc. If your interested there is the test game I did called Dead Animals, I scaled it up from PSP size but it worked great, drag n drop was a bit tricky on the hand held. Its a bit pants, I'm no 2D artist and no animals were hurt! It was great fun to do trying to make everything work from scratch, I started on a full game but I totally messed up the inventory, I spent a week redoing it, even refined it but I never got back into doing the game http://nigecstudios.co.uk/games/dead/room1.html The only other console is XBox but only for your own use, unless you fork out for a distro license, Microsoft have XNA but involves way to much scripting and thinking, I'd rather spend time doing pretty graphics than bogged down in code. There is an open source Flash game engine, but you need Flash CS3 to create libraries, the rest of the coding is XML The editor is a web app (better if its ran localhost), browser caching is a pain, you have to save and test constantly but the author of the engine made a fairly big game called What Makes You Tick:A Stitch In Time

    Key Killer

    640 Posts


  • #11, by BrokenClawWednesday, 19. January 2011, 00:32 15 years ago
    you do need Flash but early versions by Macromedia will do
    Wow. Somehow I always had the naive expectation that games on such small devices with comparable weak hardware were coded in C. Never thought that it would be that easy ... oO
    If your interested there is the test game I did called Dead Animals,
    I found the "egzit". Graphics are quite nice. :-)
    Microsoft have XNA but involves way to much scripting and thinking,
    Yeah, but at least you can use a decent programming language... if I had the choice to learn c# or actionscript I would certainly favour c#.

    Newbie

    0 Posts

  • #12, by NigecWednesday, 19. January 2011, 01:16 15 years ago
    I don't really like AS3, AS2 was ok, it as understandable as LUA, but yeah C# has a lot wider uses Thanks, I really enjoyed doing that game, I got a bit of stick above abusing animals though, I was in a very dark place emotionally at the time lol

    Key Killer

    640 Posts

  • #13, by AthosWednesday, 19. January 2011, 15:03 15 years ago
    Hi:

    I think that online games are convenient in some instances. For example, I am thinking on doing a serious game in the adventure genre. I am very interested that people play the game; downloading and installing the game might discourage some girls (teenage women is my target population) to play it. Another thing that I believed that online gaming might facilitate is the possibility of tracking some information or keeping a log that could be used for research purposes; I am sure this is also possible offline but then you will have to add some program to access the web and send the information and in this step some cases/data will probably be lost. In the other hand I understand some of the concerns expressed by Nigec. The size and bandwidth is and issue, specially in countries where connectivity is not so good. Also, I read in other sites, that offline games give people the possibility to keep games for the future and share them and online games are more ephemeral. Also there are more and complete engines (e.g. Visionaire) for making offline games that for making online games.

    But I have not decided yet which way to go....

    Newbie

    0 Posts

  • #14, by NigecThursday, 20. January 2011, 19:10 15 years ago
    I was just looking and a game me and another guy did in 2007 has had a 1000 hits over the last 2 weeks, another game 300, neither of which I thought were any good, i keep ditching them but the one with the most hits isn't all mine lol I would of thought it better targeting the group you want to do games for via schools and colleges? Once in the bloggers its hard to see how its doing. A friend of mine did a game for the government of Buenos Aires called Risk Profile: http://www.senscape.net/site/links.html I keep meaning to look but I don't speak Spainish, going by his other games it should be well written etc I'm not sure if I'm wild on the idea of games dialing home, maybe its just me, paranoia is one of my worst trades shock

    Key Killer

    640 Posts