Wow. Somehow I always had the naive expectation that games on such small devices with comparable weak hardware were coded in C. Never thought that it would be that easy ... oOyou do need Flash but early versions by Macromedia will do
I found the "egzit". Graphics are quite nice. :-)If your interested there is the test game I did called Dead Animals,
Yeah, but at least you can use a decent programming language... if I had the choice to learn c# or actionscript I would certainly favour c#.Microsoft have XNA but involves way to much scripting and thinking,
I think that online games are convenient in some instances. For example, I am thinking on doing a serious game in the adventure genre. I am very interested that people play the game; downloading and installing the game might discourage some girls (teenage women is my target population) to play it. Another thing that I believed that online gaming might facilitate is the possibility of tracking some information or keeping a log that could be used for research purposes; I am sure this is also possible offline but then you will have to add some program to access the web and send the information and in this step some cases/data will probably be lost. In the other hand I understand some of the concerns expressed by Nigec. The size and bandwidth is and issue, specially in countries where connectivity is not so good. Also, I read in other sites, that offline games give people the possibility to keep games for the future and share them and online games are more ephemeral. Also there are more and complete engines (e.g. Visionaire) for making offline games that for making online games.
But I have not decided yet which way to go....