In theory it should be possible to use application virtualization services like spoon.net. The user has to install a small plugin for his webbrowser. After a small prefetch he should be able to play the game without downloading large amounts of data. Looks and feels similar to java webstart for the user, but works only on windows machines. But I don't know how much a developer would have to pay for a service like that.Are there any workarounds to launch the game created with Visionaire in a web browser?
I agree. What I like most about textadventures is that you can test most of them in the webbrowser with 'parchment'. If it is good I can still download it... :-)I'm asking because I believe that it is better to play adventure games in the browser but not on the phone.
I can only speak for myself, but if I see a flash game I normally test it straight away because the effort is zero. If the game is a binary file, it has at least to look promising otherwise I won't download it. Extracting the .zip file and starting via wine all creates work. Work I won't do for something which looks like crap on first sight. I guess the behaviour of other people isn't that different from myself. So if you want to broaden your audience a web based game certainly isn't a bad idea.I never much cared for doing web based games
As a hobbist you will always lose money. You have to pay for Visionaire, you have to pay for your graphics tablett and you will get no income for many hours of work. To rent a server, which doesn't have to anything besides deploying the application (not event very fast) should be cheap in comparison to your working hours... oOFor a hobbist with an income of less than zero flash aint good!
I don't like flash very much and I don't use it. But it certainly has its benefits. Sadly there are no other good technologies for deploying games to web.
The questions is: do you really need to keep track of all that feedback, or is it enough to ask the people whose opinion matters for you in a direct way, e.g. opening a thread in a forum.but its really hard to keep track of comments and judge how the game was recieved.
I must admit I don't even know in which languages games like these are written, nor how the dev-kits look like. Someone knows by chance any tuts/making-ofs/articles which go in this direction?I did have some success with PSP games, very lightweight and simple to code, shame my daughter killed hers lol
Yeah! Now a days wine is quiet impressive. A lot of applications and games work out of the box without the need to compile the latest build and insert unofficial patches for your programs. Unfortunately not all, but the progress is good. Everything points into the right direction.Talking about Wine, I managed to get Sketchup 8 working ALMOST perfectly, even plugins and saving files, sometimes it'll crash on the first try but after that it works fine, very impressed with how well VS games run under Wine