Visionaire in a web browser?

  • #1, by ingumakFriday, 30. July 2010, 08:07 16 years ago
    Hello!

    You know if there is any way to run a game created in Visionaire in a web browser? I guess not.
    It occurs to me to move the .exe to swf. But it could save your game I guess.

    So without further if there was any possibility.

    Thanks!

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  • #2, by marvelMonday, 02. August 2010, 12:03 16 years ago
    Well, i actually dont understand your plans wink

    Currently it's not possible to create a browser game with visionaire. But in the future it should be possible to create Phone Games for iphone or android wink

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  • #3, by ingumakMonday, 02. August 2010, 13:44 16 years ago
    Great!
    If in the future works on iPhone, it will be fantastic.
    Thanks!grin

    Newbie

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  • #4, by dukeSaturday, 15. January 2011, 14:08 15 years ago
    Are there any workarounds to launch the game created with Visionaire in a web browser? Are there any technologies or solutions that can help to launch a Visionaire game in a web browser?

    Newbie

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  • #5, by dukeSaturday, 15. January 2011, 15:08 15 years ago
    I'm asking because I believe that it is better to play adventure games in the browser but not on the phone. I think that web game should be more interesting them phone, no?

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  • #6, by BrokenClawSaturday, 15. January 2011, 15:35 15 years ago
    Are there any workarounds to launch the game created with Visionaire in a web browser?
    In theory it should be possible to use application virtualization services like spoon.net. The user has to install a small plugin for his webbrowser. After a small prefetch he should be able to play the game without downloading large amounts of data. Looks and feels similar to java webstart for the user, but works only on windows machines. But I don't know how much a developer would have to pay for a service like that.

    I'm asking because I believe that it is better to play adventure games in the browser but not on the phone.
    I agree. What I like most about textadventures is that you can test most of them in the webbrowser with 'parchment'. If it is good I can still download it... :-)

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  • #7, by NigecSunday, 16. January 2011, 18:28 15 years ago
    I never much cared for doing web based games, I used to do Flash games and you have no control, you need a huge amount of bandwidth, image size (in respect to loading times), the only benfit is you can use pay per click advertising and very quickly the game gets noticed on Flash blogger sites, hence the bandwidth and control issues. I found myself usig exe's and offline versions only, which defeated the object of doing a Flash game! For a hobbist with an income of less than zero flash aint good!

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  • #8, by BrokenClawSunday, 16. January 2011, 18:55 15 years ago
    I never much cared for doing web based games
    I can only speak for myself, but if I see a flash game I normally test it straight away because the effort is zero. If the game is a binary file, it has at least to look promising otherwise I won't download it. Extracting the .zip file and starting via wine all creates work. Work I won't do for something which looks like crap on first sight. I guess the behaviour of other people isn't that different from myself. So if you want to broaden your audience a web based game certainly isn't a bad idea.
    For a hobbist with an income of less than zero flash aint good!
    As a hobbist you will always lose money. You have to pay for Visionaire, you have to pay for your graphics tablett and you will get no income for many hours of work. To rent a server, which doesn't have to anything besides deploying the application (not event very fast) should be cheap in comparison to your working hours... oO

    I don't like flash very much and I don't use it. But it certainly has its benefits. Sadly there are no other good technologies for deploying games to web.

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  • #9, by NigecSunday, 16. January 2011, 20:06 15 years ago
    Flash CS3 was my biggest outlay, at the time it was justified as I needed it for work so it kinda paid for itself wink Everything is 3D now but Flash still has its uses. I try to stick to free software which is fairly easy with my interests. The renderer I use I got free because I beta test the software.. well we don't get paid but the experience, advice, etc is proving priceless. The instant exposure feels great with Flash games but its really hard to keep track of comments and judge how the game was recieved. I did have some success with PSP games, very lightweight and simple to code, shame my daughter killed hers lol Talking about Wine, I managed to get Sketchup 8 working ALMOST perfectly, even plugins and saving files, sometimes it'll crash on the first try but after that it works fine, very impressed with how well VS games run under Wine

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  • #10, by BrokenClawMonday, 17. January 2011, 21:51 15 years ago
    but its really hard to keep track of comments and judge how the game was recieved.
    The questions is: do you really need to keep track of all that feedback, or is it enough to ask the people whose opinion matters for you in a direct way, e.g. opening a thread in a forum.
    I did have some success with PSP games, very lightweight and simple to code, shame my daughter killed hers lol
    I must admit I don't even know in which languages games like these are written, nor how the dev-kits look like. Someone knows by chance any tuts/making-ofs/articles which go in this direction?
    Talking about Wine, I managed to get Sketchup 8 working ALMOST perfectly, even plugins and saving files, sometimes it'll crash on the first try but after that it works fine, very impressed with how well VS games run under Wine
    Yeah! Now a days wine is quiet impressive. A lot of applications and games work out of the box without the need to compile the latest build and insert unofficial patches for your programs. Unfortunately not all, but the progress is good. Everything points into the right direction.

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  • #11, by NigecMonday, 17. January 2011, 22:37 15 years ago
    PSP is probably the easiest to make a game for, you do need Flash but early versions by Macromedia will do, Flash 8 or 2004, most PSP's have a web browser built in, I have a load of FLA's for creating inventory etc. If your interested there is the test game I did called Dead Animals, I scaled it up from PSP size but it worked great, drag n drop was a bit tricky on the hand held. Its a bit pants, I'm no 2D artist and no animals were hurt! It was great fun to do trying to make everything work from scratch, I started on a full game but I totally messed up the inventory, I spent a week redoing it, even refined it but I never got back into doing the game http://nigecstudios.co.uk/games/dead/room1.html The only other console is XBox but only for your own use, unless you fork out for a distro license, Microsoft have XNA but involves way to much scripting and thinking, I'd rather spend time doing pretty graphics than bogged down in code. There is an open source Flash game engine, but you need Flash CS3 to create libraries, the rest of the coding is XML The editor is a web app (better if its ran localhost), browser caching is a pain, you have to save and test constantly but the author of the engine made a fairly big game called What Makes You Tick:A Stitch In Time

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