Is there a way to scrap object area after initial set of actions that was IMMEDIATE EXECUTION so the same space could be used for a different EXECUTION AT DESTINATION object after.
I do set of actions after a left click for animations to reveal a secret doorway but for a player to go inside that area i need a change of scene at a destination. Can't figure out how to do the 'immediate' part of actions and the 'at destination' on the same object/area. First i used send to object but if interupted it just changes scene when player stops in some other place. Two different mouse buttons could probably solve that but i want everything be done with one button in this game.
Hope this makes sense. HELP please