Hello,
I'm using VS 4.2.5 and have been working on my game since a year now. It runs without problems on my Win7 development desktop pc both in the editor and as a build. Also on other test machines, which are a other Win7 desktop pc and a Win10 pc, it runs without errors.
Now I tried it the first time on a notebook with a non dedicated video card. It is a Dell Latitude with Win7 and a i5 CPU with 8GB Ram and a Intel HD 4000 graphics. Due to the Visionaire minimum system requirements, it must have at least 512MB shared VRAM.
The system settings on the notebook show, that the HD 4000 has 64MB dedicated memory and 1632MB shared memory. The game starts without problems in the editor and as well as build game.
But if I click on certain objects in the game, or when certain text should show up, the game freezes. These bugs are reproducible, but I have no idea what causes them, because on all other test machines it runs well.
Attached is the messages.log.
18:07:56: Engine Version: 4.2.5 (Build 1185 from Build date: Nov 24 2015)
18:07:56: Time needed for preloading game: 40 msec
18:07:56: Initializing graphics interface. Surface size: 1280x720, render size: 1280x720
18:07:56: Using Framebuffer with texture.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: log: No errors.
18:07:56: red, green, blue, alpha, depth size: , doublebuffer , accelerated
18:07:56: Serialization finished. Needed time: 102 ms
18:07:56: SetupParents finished. Needed time: 2 ms
18:07:56: SortLinks finished. Needed time: 0 ms
18:07:56: Interfaces loaded. Needed time: 4 ms
18:07:56: Scripts loaded. Needed time: 9 ms
18:07:56: Time needed for loading game: 840 msec
18:07:57: log: ERROR: 0:13: 'assign' : l-value required "color" (can't modify a uniform)
18:07:57: log: No errors.
18:07:57: log: Attached fragment shader is not compiled.
18:08:13: Error: can't open file '' (error 0: der Vorgang wurde erfolgreich beendet.)
18:08:13: Error: Could not open file ''
18:08:13: Error: Accessing buffer of memory file but buffer does not exist
Have the bugs something to do with the few dedicated video memory on the notebook, or is it something else?
Would be great, if somebody could help me.
Thanks,
Marc