Well like the title says: does Visionaire render 0% opacity scene objects or not?
Scene objects do have active conditions. If the condition is true, the object is visible. But they also have opacity.
I have a visible scene object that fades out to 0% opacity. After the fading, I set the visibility condition of the object to false so Visionaire won’t render that object anymore and that safes some memory or CPU time or so. Is that correct or is opacity = 0% equal to false of the object active condition?