(MAC OSX) Cannot choose the place of the Object-Text

  • #1, by burningsimonSaturday, 17. October 2015, 01:49 9 years ago
    Hello,

    i tried to set the place of a Object Text on the scene with this little "People"-icon, but the Editor just crashes:

    ../src/osx/cocoa/combobox.mm(209): assert "item >= 0 && item < [m_comboBox numberOfItems]" failed in SetSelectedItem(): Inavlid item index.
    
    Call stack:
    [00] DlgPosSelection::OnSceneSelected(wxCommandEvent&) 
    [01] wxEventHashTable::HandleEvent(wxEvent&, wxEvtHandler*) 
    [02] wxEvtHandler::ProcessEventLocally(wxEvent&) 
    [03] wxEvtHandler::ProcessEvent(wxEvent&)    
    [04] wxEvtHandler::ProcessPendingEvents()    
    [05] wxAppConsoleBase::ProcessPendingEvents() 
    [06] wxCFEventLoop::OSXCommonModeObserverCallBack(__CFRunLoopObserver*, int, void*) 
    [07] __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ 
    [08] __CFRunLoopDoObservers                  
    [09] __CFRunLoopRun                          
    [10] CFRunLoopRunSpecific                    
    [11] RunCurrentEventLoopInMode               
    [12] ReceiveNextEventCommon                  
    [13] _BlockUntilNextEventMatchingListInModeWithFilter 
    [14] _DPSNextEvent                           
    [15] -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] 
    [16] -[NSApplication _realDoModalLoop:peek:] 
    [17] -[NSApplication runModalSession:]       
    [18] wxGUIEventLoop::DoDispatchTimeout(unsigned long) 
    [19] wxCFEventLoop::DispatchTimeout(unsigned long) 
    [20] wxCFEventLoop::OSXDoRun()               
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    Hope for Help smile

    Newbie

    14 Posts


  • #2, by burningsimonWednesday, 21. October 2015, 15:26 9 years ago
    push

    Newbie

    14 Posts

  • #3, by burningsimonWednesday, 21. October 2015, 15:26 9 years ago
    push

    Newbie

    14 Posts

  • #4, by afrlmeWednesday, 21. October 2015, 16:09 9 years ago
    Sorry man. I'm not savvy with internal engine errors. Looks like a WxWidgets based problem though.

    Can you set the text position via the two text input boxes instead? Hover the mouse cursor over the scene to figure out where you want to place the text & then get the coordinates of the cursor position from the right hand side of the toolbar section for the scene window & then add those values to the text input boxes. It's the same thing as using the set position (person icon thing) tool / window anyway.

    Imperator

    7285 Posts