[bug] object text scrolling broken since V5RC0

  • #1, by sebastianFriday, 19. May 2017, 22:12 3 years ago
    im not sure if this problem is in the solving becaue there was no feedback from the devs that this problem gets solved. So i decided to make a video to show off the problem:

    (video)

    nothing was changed in the project (expect for the scene names which get displayed by a valuestring).

    I display an object text inside a menu:



    nothing special. The fonts for object font are based up on betmap fonts.
    In 4.2.5 the text scrolls with the X/Y position configured inside the action.
    In 5RC0 it does the same unless it hits the border. This breaks many display object text stuff.

    I hope this will get fixed soon =)



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  • #2, by SimonSFriday, 19. May 2017, 23:25 3 years ago
    I don't know how you reposition your text. That's relevant. There were changes to the system, because of the rework of the zoom system to have maximum interactivity, so many texts get clipped to the screen.

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  • #3, by sebastianSaturday, 20. May 2017, 11:44 3 years ago
    i dont reposition them. I only show display object text at the beginning of scene and thats it. The scrolling is because of the menu which is higher than the game resolutions height and activated mouse scrolling at border in the menus properties.

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  • #4, by sebastianSaturday, 20. May 2017, 12:42 3 years ago
    small addition: this also occours on normal scenes.

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