There's no additional scripting for Spine currently possible.
Yes, this is absolutely crucial for me to know! I do not mind the lack of blending, but will we be able to control swapping of assets in a Spine-based character and object? I require this for my next project, and if it isn't possible (whether through Lua or the GUI) I must choose a different game engine.There's no additional scripting for Spine currently possible.
as far as i know there is only support for adding the spine animations to a characters outfits. No transitions between two animations or additional stuff like changing an asset, right? (to get this clear)
What exactly do you mean by swapping assets ?I believe he means being able to swap out sprite parts during runtime. Such as changing a characters facial expression or swapping their clothes, etc.@Machtnix: Es bleibt dabei: Visionaire 4 Lizenzen gelten für Visionaire 5.
Yes, that is what I meant.What exactly do you mean by swapping assets ?I believe he means being able to swap out sprite parts during runtime. Such as changing a characters facial expression or swapping their clothes, etc.@Machtnix: Es bleibt dabei: Visionaire 4 Lizenzen gelten für Visionaire 5.
@Machtnix: Es bleibt dabei: Visionaire 4 Lizenzen gelten für Visionaire 5.Oh, das habe ich wohl überlesen. Ich bin davon ausgegangen, dass mit R 5 eine neue Lizenz fällig wird, weil es ja kein Upgrade im eigentlichen Sinne mehr ist (nämlich von 4.0 bis 4.99).
We already work on character turns. Could anyone send us realistic character animations (for example from the broken sword games). This way it would be easier to check and compare the behavior.Well, I have sent you Guys my Game and the Protagonist Erlene has a few Turn-Animations, but by far not for all the Angles you'd need, I am afraid... but maybe it helps?