I'd enjoy being able to tell the particle systems to artificially simulate themselves on start to appear as if they'd been playing before the scene started - as Unity's "prewarm particle system" function does.stuff like fireflies and smoke would profit from itIt makes the effects look sort of cheap when you're doing weather FX if they start out as a burst from various places.
I am interessted in particle examples for rain and snow. I am not sure, but ist this possible with the Visionaire particle system?Yes.
I am interessted in particle examples for rain and snow. I am not sure, but ist this possible with the Visionaire particle system?I've already made such a system for my own game. It is certainly possible; making it look good is the hardest part.
Very nice looking title screen!I am interessted in particle examples for rain and snow. I am not sure, but ist this possible with the Visionaire particle system?I've already made such a system for my own game. It is certainly possible; making it look good is the hardest part.
https://gfycat.com/ImpressiveForsakenHackee
any significant progress since the last "probably end of the year beta version" post? any ETA?
Yes, the anticipation of being able to look for & list bugs on here is slowly killing us all.any significant progress since the last "probably end of the year beta version" post? any ETA?Significant progress? Daily! We will release a presentation video and a beta definately this month. But we don't have a release date yet, because there are still some important bugs and missing features.You know how it turns out when we release it - there will be a thunderstorm of replies, bugs, opinions and wishes. So it's not always good to be too fast and release something unstable.
In future, the bug tracking and fixing process will be transparent? There are lot of bugs reported by the users last year, but in most cases the feedback from the developers is very reserved. Has the bug report reached the responsible persons? Is the bug fixed? And so on... Why you don't use a transparent bug tracking system? So you can avoid double posts of bugs for example, you can give workarounds for existing bugs and so on. I think this is very useful for both sides.David actually setup a bug tracker on the wiki server. Unfortunately it wasn't opened to the public & also Alex refused to use it.