#195, by afrlmeTuesday, 27. December 2016, 13:09 8 years ago
Looks interesting I suppose. You can already create cut-outs in the way border, though it's not always so obvious. You don't technically have to add paths either, but if you don't then walking will only work when the player clicks inside of the walkable area rather than the engine guessing the nearest position when players clicks outside of the walkable area.
One thing you really need to take into account is that because it's 2D both your characters & scene objects aren't solid & character position is based on where you set the animation center on each of your characters animations. It's usually somewhere near the bottom in between the characters feet, which means that anything to the left, right, top or bottom of that position can essentially go through scene objects so you need to take care when cutting out the way border around an object that you compensate for the excess character animation to prevent clipping. It requires a bit of trial & error to get it right.
As for the paths. I believe it's better to add your own as there's less chance of characters walking off on some bizarre path to get where they need to go - well providing you create a decent path & not something completely random. I believe a nice path is when all branches are connected in one single web as it is less confusing to the engine. Don't be afraid to create complex paths with multiple branches going off in all directions. Though sometimes it helps to keep it simple.