STASIS

  • #50, by PykeFriday, 31. December 2010, 02:23 14 years ago

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  • #51, by PykeFriday, 31. December 2010, 18:46 14 years ago
    http://www.stasisgame.com/wp-content/uploads/2010/12/happy-new-year.jpg

    HAPPY NEW YEAR GUYS!

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  • #52, by NigecFriday, 31. December 2010, 22:35 14 years ago
    Happy New year Pyke, & the Visionaire team and all its members smile

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  • #53, by marvelSaturday, 01. January 2011, 01:44 14 years ago
    HAPPY NEW YEEAAR!!! grin

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  • #54, by PykeSunday, 02. January 2011, 22:49 14 years ago
    Updates! here we have the INNER AIRLOCK,

    http://www.stasisgame.com/wp-content/uploads/2011/01/AIRLOCK-INNER.jpg

    The airlock clicks open with a hiss. A silhouetted figure walks into a dark room. The massive rotating door behind him rolls back into place, and seals shut.The airlock clicks open with a hiss. A silhouetted figure walks into a dark room. The massive rotating door behind him rolls back into place, and seals shut.Darkness. Nothing. Maracheck walks forwards. As he does so, a light directly above him turns on. Motion controlled. A computer voice sounds out “Welcome to The Groomlake Research Facility. We know you will enjoy your stay.” Computer screens flicker on showing various PR photos of families on board, scientists working happily, children playing.As Maracheck moves forward the lights continue to turn on infront of him. More computer voices:“Please be aware that we are operating on emergency power.”He continues down the corridor. Comfortable seating on either side of him suggests an airport lobby of some kind. This must be where the important people came in…a company would waste money like this on an entrance for grunts.As he advances, more lights turn on, highlighting security turrets. Shut down. The security systems must not be operating. Good thing too…those turrets would have shredded him. As if reading his mind, the computer voice sounds out an eerie warning.“To ensure that your stay with us is a pleasant one, please remember to follow all protocol. Your safety is our priority.”The lights go off for a second…the sound of an electric generator spinning up again.“Please make your way to decontamination.”“Thank you for your cooperation.”

    ARRIVALS HALL

    http://www.stasisgame.com/wp-content/uploads/2011/01/ARRIVALS-HALL.jpg

    Dignitaries, VIP’s, and high ranking members of the military all enter through the Arrivals Hall. When fully operational, it showed off the scale and immensity of The Groomlake…but now, it is a hollow shell…an empty cavern. Welcome indeed.

    and DECONTAMINATION ROOM

    http://www.stasisgame.com/wp-content/uploads/2011/01/PATHOGEN-SCANNER.jpg

    Space brings disease, which in a closed off space ship can quickly lead to death. Therefore, every soul who boards The Groomlake has to be scanned, and cleansed of any pathogens. The X Ray scanner also doubles as a security scanner, preventing unwanted weapons or devices on board. But what happens when there is nobody to turn off the scanners? When quarantine procedures cause a lock down? When the only thing standing between Maracheck, and the salvage of a lifetime, is an air tight metal door?

    ------------------------------------------

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  • #55, by NigecSunday, 02. January 2011, 23:50 14 years ago
    Looking very good! Your doing wayyy better than me at the moment <blush>

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  • #56, by TabloidReporterMonday, 03. January 2011, 06:51 14 years ago
    NIN are one of my favorite bands. The Fragile is my album of choice! If you get a chance, do a search for their QUAKE stuff...awesome music.

    I'm experimenting with using the sounds of space as a musical score, ( http://www.youtube.com/watch?v=e3fqE01YYWs ) which could be quite nice and eerie. Sound design isnt my strong suite, so Im having quite a bit of fun experimenting with using different sounds to create some nice atmosphere.

    You know, looking at this segment here about the sounds of space and the ability to record them could lead to an interesting puzzle to add in later to the game...maybe you have to use a receiver to pick up something that's transmitting outside the ship in the vacuum of space and you can't reach it for some reason.

    To be honest, I'm just thinking of a way to use that sound in a video game in some shape or form. smile

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  • #57, by PykeMonday, 03. January 2011, 20:10 14 years ago
    That sound really is awesome. If you watched SUNSHINE, the distress call from the ICARUS 1 is made up from this 'space noise'. I have a puzzle in the early parts of the game, when you have to filter out the background noise, and triangulate the position of The Groomlake. The background noise is made up of all of those weird NASA noises. grin

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  • #58, by PykeFriday, 07. January 2011, 11:20 14 years ago
    Ive been busy with some other work related things for the past few days, but I did manage to get the inventory system up and running. This video shows the basic interaction with items in the game. In this same way, you will be able to combine different items in the game aswell. So while this example has you picking up and item, and combining it with a ‘real world object’, you will be able to make different combinations inside the inventory by simply dragging and dropping items ontop of each other. This example doesnt have any dialog in it-but rest assured, it will! http://vimeo.com/18526920

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  • #59, by PykeThursday, 13. January 2011, 14:58 14 years ago
    A look at how I've been designing the puzzle of STASIS, aswell as a look as a cool gadget that you will have at your disposal... wink

    http://www.stasisgame.com/a-quick-look-at-puzzle-design

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  • #60, by NigecThursday, 13. January 2011, 16:23 14 years ago
    I recently brought up the debate about whether a character should be able to pick something up without knowing the reason why or what it could be used for, me personally I think you need a reason opposed to an inventory full of random cr*p, but everyone else preferred the over flowing inventory In a game I beta tested you could give objects even if you didn't know you could, for argument sake "Mrs X" wants a fish, but you didn't need to talk to her before hand to discover this, I did tell the guy but he never changed it

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