This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for freeUnfortunately this requires scripting. I wrote a tutorial & shared a general template script on the wiki a few years back. You can find it here.
If it's only the language you are wanting to save then it can be simplified down, but if you want to store multiple options, then you will need to write to & read from a config.ini file.
The one generated when you compile/export your game is meant to be used as the initial config.ini for the first time the game is launched. The engine will use the one in localAppDir if it exists. The reason it's saved into localAppDir is because that folder can be saved in cloud storage (along with the savegame files & so on) if the platform the game is being played through supports it.I see, thanks for the explanation