Linux / WINE constant crashes

  • #1, by NormalUserMonday, 05. October 2015, 19:37 9 years ago
    Hi,
    not really a bug i guess but there is no place to post it i guess.

    I am new to Visionaire and game development in general. The last couple of days i spent searching for the right tool to make a simple first person point and click game. Visionaire seems to be the right fit even without a native Linux version ( i have no windows). It seems to be running pretty good on Linux with WINE but i get regular crashes what really gets annoying cause i loose the changes i made since the last save.

    I read some people here use the editor in WINE as well so maybe i get lucky and someone can help me. Otherwise i am not sure i really want to spent the time learning a tool i cannot use without getting annoyed over time.

    Regards

    P.S.: I noticed the editor uses the wxwidgets toolkit. Any reason there is no native Linux version, cause the toolkit is cross platform already. I realize it is more work to maintain a Linux version but with wxwidgest you are almost there.

    Newbie

    24 Posts


  • #2, by afrlmeMonday, 05. October 2015, 19:44 9 years ago
    WxWidgets is actually the cause of most of the VS editor related bugs & issues. The devs intend to remove it entirely from the engine in the future in favor of a custom GUI.

    & yes the reason there's currently no native Linux version is the reason you mentioned yourself. It's harder to maintain due to all the different versions of Linux OS & the constant updates - well at least that was my understanding of it.

    P.S: VS is over 10 years old now & cross-platform support was only integrated into the engine last year, as well as the mac version of the editor. Until recently the engine & platform support was exclusively windows. Also the mac version still needs more work to get it as stable as the windows version before the devs even considered working on a linux version of the editor.

    P.P.S: the editor is known to crash randomly for whatever reason & most of the time it's down to some issue with, yes, you guessed it... WxWidgets.

    Imperator

    7278 Posts

  • #3, by tristan-kangMonday, 05. October 2015, 19:47 9 years ago
    VS is over 10 years old now


    10 years old? Wow... I thought it has short history. Didn't know that.

    Great Poster

    267 Posts

  • #4, by NormalUserMonday, 05. October 2015, 19:53 9 years ago
    @AFRLme
    Thx for the clarification. I understand why small teams don't support Linux and i am not here to argue. I was just interested if there maybe is a more specific reason to it.

    Well, so i guess i have to live with it? I guess i will try it a couple mor days and see if it works okish, if not i have to look for something else, sadly.

    WxWidgets is actually the cause of most of the VS editor related bugs & issues. The devs intend to remove it entirely from the engine in the future in favor of a custom GUI.

    Ah well, that sounds good and bad. smile God because wxwidget is really not the best toolkit to use these days and bad because they will use a custom toolkit what will probably not benefit cross platform support. I highly suggest using qt. But hey, that not up to us, right?

    Thx for the answers.

    Newbie

    24 Posts

  • #5, by ke4Monday, 05. October 2015, 19:57 9 years ago
    VS is over 10 years old now


    10 years old? Wow... I thought it has short history. Didn't know that.


    I thought the same not long ago.

    Key Killer

    810 Posts

  • #6, by tristan-kangMonday, 05. October 2015, 20:01 9 years ago
    Well, so i guess i have to live with it? I guess i will try it a couple mor days and see if it works okish, if not i have to look for something else, sadly.


    Well you already paid the money to purchase it unless you're using trial version. I think there is no better engine to make P and C games than VS does. I'm just sticking with VS because my precious money has been paid. grin

    Great Poster

    267 Posts

  • #7, by afrlmeMonday, 05. October 2015, 20:02 9 years ago
    I don't know if the custom GUI will be good or bad, but Simon is pretty clued up on programming & cross-platform support, so I don't see why he would have an issue porting it for all 3 platforms. Windows & mac versions would still come first though.

    & yes it's a small team. A very small team consisting of 3 programmers who work on the engine in their spare time.

    Imperator

    7278 Posts

  • #8, by tristan-kangMonday, 05. October 2015, 20:04 9 years ago
    A very small team consisting of 3 programmers who work on the engine in their spare time.


    Then those three people worked together from 10 years ago. Must be they are good teammates each other.

    Great Poster

    267 Posts

  • #9, by NormalUserMonday, 05. October 2015, 20:36 9 years ago
    Well you already paid the money to purchase it unless you're using trial version. I think there is no better engine to make P and C games than VS does. I'm just sticking with VS because my precious money has been paid. grin

    I am on the trial version right now, that's why i have to decide if this engine is still the way to go. smile

    Newbie

    24 Posts

  • #10, by tristan-kangMonday, 05. October 2015, 20:44 9 years ago
    Adventure Game Studio is completely free. You may try that one if you want to. But you'll come back here because how wonderful 16:9 resolution is possible in VS.

    Other thing I found is Adventure Game Engine. It is free for personal and commercial use but unreleased. But the interface looks like.. um... VS is better.

    It's funny both engine have names 'Adventure Game'. VS is unique!

    Great Poster

    267 Posts

  • #11, by NormalUserMonday, 05. October 2015, 20:55 9 years ago
    I tried that one already but it does not really work on Linux and it looks like it's not made for the kind of game i want to create.

    Newbie

    24 Posts