I have to create a scene where the player click one time on object (a door) and a message appear (ex: the door is locked), and then when he click it for the second time a dialogue appear (ex: do you wanna force the door? Yes/Nope). So: FIRST CLICK ON OBJECT - MESSAGE SECOND CLICK ON THE SAME OBJECT - DIALOGUE BOX WITH CHOISES
I followed up this tutorial: http://www2.visionaire2d.net/glenfx/ but nothing good happens (obviously I'm doing something wrong). I can make message appear but not the dialogue box. Can someone explain me how to do this event correctly?
Thank you and sorry for my bad english
P.S. - It's a FIRST PERSON adventure game.
using conditions or values & a yes/no image with a action area drawn around would work - well if you wanted to make a fancy custom looking box/scroll thingy-ma-jig
& hmm does the message appear for force open door bit? did you set a condition or value to change when you clicked on the door the first time?
ez
SCENE -> OBJECT -> ACTION -> LEFT CLICK -> IF CONDITION "x" IS TRUE -> DISPLAY BACKGROUND SPEAKER TEXT "the door is locked!" -> END IF
Do you suggest me to create a custom image for the dialogue box and put it like a scene object (also clickable image for the yes/no answer)?!
Well, maybe there's something helpful in the Monkey Island demo...let me try! At the moment, thanks for the help!
I created a controlable character with no graphic (just one empty frame in front standing/animation), then I create a simple dialogue (on the same character). And now? How can I show up this dialogue on the door object? The dialogue should be like this:
Question: Do you wanna force the door? Answer: Yes! (move to another scene) 2th Answer: No! (stay in the same scene)
I don't wanna waste your time, I'm trying to be as clear as possible.
EDIT - I'll take a look to your second demo