Choosing where a character starts

  • #1, by ygmantellFriday, 03. July 2015, 01:37 9 years ago
    When I click Character stands at: a blank window opens up, without any options to choose where the character stands. I have an interface, and a background image by scenes.

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  • #2, by ygmantellFriday, 03. July 2015, 02:01 9 years ago
    I figured it out, and created a scene object and then selected it, but then When I run the game I dont see my charater. I have an interface, and a cursor.

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  • #3, by ygmantellFriday, 03. July 2015, 02:02 9 years ago
    My cursor isnt even showing up on screen nor the interface, just the background image

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  • #4, by afrlmeFriday, 03. July 2015, 12:33 9 years ago
    Could you post some screenshots or a video please?

    1. you need a character.

    2. said character needs an interface with at least 1 command assigned to it.

    3. the start position needs to be an object on a playable scene & you should define the player position in the objects properties tab.

    4. create a way system for the scene if you haven't done so as the character may decide to wander off on its own otherwise.

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  • #5, by ygmantellFriday, 03. July 2015, 15:02 9 years ago
    This was really more of a test using the trial version, So I only added a right walking and standing animation for my character, I hope this wont be a problem. I did not add an action to the interface, So that might be a problem

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  • #6, by ygmantellFriday, 03. July 2015, 15:05 9 years ago
    By command for the interface, do you mean assigning a button?After doing this, I ran the game and still, just my background image appears, no interface, cursor, or character.

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  • #7, by afrlmeFriday, 03. July 2015, 15:18 9 years ago
    No. Inside of characters section of the editor is an interfaces tab. Here you assign which interfaces should be associated with your character.

    As for the main interface itself, it should contain at least 1 button which is assigned as command status.

    In regards to character not showing up. If the directions for specific animations exist (walk, idle & talk) but you haven't added any animations to those directions then the character will be invisible when facing those directions. Also if you don't assign an animation center to each character animation then the position of the character may be forced off the screen, as the animation center is what defines the position of the character during each character animation.

    The way system for your scene is also important - well the borders section is important as it prevents the characters from leaving the playable area. If no border is present or you set the characters start position outside of the border then it is likely that the character will automatically wander off at start of the scene (often towards & out of the top left corner of the screen).

    I strongly recommend checking out some of the video tutorials here, as they explain the minimum you need to be able to run your game, & how to go about sorting out what needs to be done.

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  • #8, by ygmantellFriday, 03. July 2015, 21:42 9 years ago
    my cursor isnt showing up either, making it impossibel to move the character.

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  • #9, by sebastianSaturday, 04. July 2015, 03:18 9 years ago
    is your cursor interface assigned to the carracter?

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  • #10, by ygmantellSunday, 05. July 2015, 05:38 9 years ago
    yes

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  • #11, by ygmantellSunday, 05. July 2015, 05:39 9 years ago
    Now, When I run the game, The background image scrolls upward so I can see the whole image. I do not want that. I purposely left space at the bottom of the background blank for the interface. Now that space is visible.

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